Pre-Generated Character
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Personal Information
Name: Ralla Player:
Race: Human Gender: Female Height: 5'5" Weight: 129 lbs
Class: Fighter Level: 1 Alignment: Neutral Good
XP: 0 Next Level: 2,000
Kit: None
Ability Scores
Str: 18/78 Stamina: 16 Weight Allowance: 70 lbs Bend Bars/Lift Gates: 60%
Muscle: 20 Attack Adj.: +3 Damage Adj.: +8 Max. Press: 700 lbs Open Doors: 17(10)
Dex: 15 Aim: 13 Missile Adjustment: +0 Pick Pockets: +0% Open Locks: +0%
Balance: 17 Reaction Adjustment: +2 Armor Class: -3 Move Silently: +5% Climb Walls: +5%
Con: 16 Health: 15 System Shock: 90% Poison Save: +0
Fitness: 17 Hit Point Adjustment: +2(+3) Resurrection Chance: 98%
Int: 10 Reason: 8 Max. Spell Level: -- Max. Spells Per Level: 0 Illusion Immunity: None
Knowledge: 12 Bonus Proficiencies: 3 Chance to Learn New Spell: 50%
Wis: 14 Intuition: 15 Bonus Clerical Spells: 2, 1, 0, 0, 0, 0, 0 Clerical Spell Failure Chance: 0%
Willpower: 13 Magic Defense Adjustment: +0 Spell Immunity: None
Cha: 13 Leadership: 13 Loyalty Base: +0 Maximum Number of Henchmen: 5
Appearance: 13 Initial Reaction Adjustment: +1
Saving Throws
Paralyzation: 14 Poison: 14 Death Magic: 14 Petrification: 15 Polymorph: 15
Rod: 16 Staff: 16 Wand: 16 Breath Weapon: 17 Spell: 17
Combat
Hit Points: 15
Base THAC0: 20
Melee THAC0: 17
Missile THAC0: 20
Armor
Natural armor class 10
Full armor, hide -4
Shield, buckler adj. -1
Balance Defensive adj. -3
FINAL: 2
Weapon Proficiencies
Bows
Sword, long (Chosen Weapon, Specialist)
Fighting Style:
Weapon and Shield
Non-Weapon Proficiencies
Blind Fighting 10
Endurance 7
Riding, Land 12
Rope Use 10
Native Languages
Regional
Weapons
THAC0 Attacks/ Speed Damage Range (-2) (-5)
Weapon Melee Missile Round Factor Sm-Med Large Type Size Short Medium Long
Sword, long 15 3/2 5 1d8+10 1d12+10 S M
Class Abilities
Fighter
    1d12 for hit points - d12 Hit Point die.
    Weapon specialization - Allows specialization in one weapon.

Traits
Allure - May affect Reaction roll by 3 when dealing with romantic situations, and will attract one more henchman than normal.
Fast Healer - 1 hit point is regained 2d12 rounds after wound is taken. Character heals 2 hit points per night of rest.
Glibness - A sucessful Wisdom/Intuition check allows the character to talk an NPC out of an action.

Disadvantages
Powerful Enemy - Agents of the powerful enemy will always be after the character.
Allergies - The character must make a Wisdom/Willpower check when silence is necessary in the wilderness.


Inventory
  • Items Carried
    • Backpack
      • Dry rations (1 week)
      • Flint and steel
      • Torch x3
      • Wineskin
  • Items Readied
    • Sword, long
  • Items Worn
    • Full armor, hide
    • Shield, buckler
  • Spending Money
    • * Copper Pieces x7
    • * Gold Pieces x85
    • * Silver Pieces x6
Movement and Encumbrance
Encumbrance Unencumbered Light Moderate Heavy Severe
Weight (lbs) 0-70 71-100 101-130 131-160 161-195
Movement 14 9 7 4 1
THAC0 -1 -2 -4
AC +1 +3
Currently carrying 45.60 pounds (None Encumbrance, 14 Movement)

Character History

Generated by the Advanced Dungeons & Dragons Core Rules CD-ROM 2.0 on 01/23/99 17:25:20