Personal
Information
| Name: Ralla |
Player: |
| Race: Human |
Gender: Female |
Height: 5'5" |
Weight: 129 lbs |
| Class: Fighter |
Level: 1 |
Alignment: Neutral Good |
| XP: 0 |
Next Level: 2,000 |
| Kit: None |
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|
Ability
Scores
| Str: |
18/78 |
Stamina: |
16 |
Weight Allowance: 70 lbs |
Bend Bars/Lift Gates: 60% |
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|
Muscle: |
20 |
Attack Adj.: +3 |
Damage Adj.: +8 |
Max. Press: 700 lbs |
Open Doors: 17(10) |
| Dex: |
15 |
Aim: |
13 |
Missile Adjustment: +0 |
Pick Pockets: +0% |
Open Locks: +0% |
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|
Balance: |
17 |
Reaction Adjustment: +2 |
Armor Class: -3 |
Move Silently: +5% |
Climb Walls: +5% |
| Con: |
16 |
Health: |
15 |
System Shock: 90% |
Poison Save: +0 |
|
|
Fitness: |
17 |
Hit Point Adjustment: +2(+3) |
Resurrection Chance: 98% |
| Int: |
10 |
Reason: |
8 |
Max. Spell Level: -- |
Max. Spells Per Level: 0 |
Illusion Immunity: None |
|
|
Knowledge: |
12 |
Bonus Proficiencies: 3 |
Chance to Learn New Spell: 50% |
| Wis: |
14 |
Intuition: |
15 |
Bonus Clerical Spells: 2, 1, 0, 0, 0, 0, 0 |
Clerical Spell Failure Chance: 0% |
|
|
Willpower: |
13 |
Magic Defense Adjustment: +0 |
Spell Immunity: None |
| Cha: |
13 |
Leadership: |
13 |
Loyalty Base: +0 |
Maximum Number of Henchmen: 5 |
|
|
Appearance: |
13 |
Initial Reaction Adjustment: +1 |
|
|
Saving Throws
| Paralyzation: 14 |
Poison: 14 |
Death Magic: 14 |
Petrification: 15 |
Polymorph: 15 |
| Rod: 16 |
Staff: 16 |
Wand: 16 |
Breath Weapon: 17 |
Spell: 17 |
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|
Combat
| Hit Points: |
15 |
| Base THAC0: |
20 |
| Melee THAC0: |
17 |
| Missile THAC0: |
20 |
|
Armor
| Natural armor class |
10 |
| Full armor, hide |
-4 |
| Shield, buckler adj. |
-1 |
| Balance Defensive adj. |
-3 |
| FINAL: |
2 |
|
|
Weapon Proficiencies
Bows
Sword, long (Chosen Weapon, Specialist)
Fighting Style:
Weapon and Shield
|
|
Non-Weapon Proficiencies
| Blind Fighting |
10 |
| Endurance |
7 |
| Riding, Land |
12 |
| Rope Use |
10 |
| Native Languages |
|
|
Regional |
|
|
Weapons
|
THAC0 |
Attacks/ |
Speed |
Damage |
|
|
Range |
(-2) |
(-5) |
| Weapon |
Melee |
Missile |
Round |
Factor |
Sm-Med |
Large |
Type |
Size |
Short |
Medium |
Long |
| Sword, long |
15 |
|
3/2 |
5 |
1d8+10 |
1d12+10 |
S |
M |
|
|
|
|
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Class
Abilities
Fighter
1d12 for hit points - d12 Hit Point die.
Weapon specialization - Allows specialization in one weapon.
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|
Traits
Allure - May affect Reaction roll by 3 when dealing with romantic situations, and will
attract one more henchman than normal.
Fast Healer - 1 hit point is regained 2d12 rounds after wound is taken. Character heals 2
hit points per night of rest.
Glibness - A sucessful Wisdom/Intuition check allows the character to talk an NPC out of
an action.
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|
Disadvantages
Powerful Enemy - Agents of the powerful enemy will always be after the character.
Allergies - The character must make a Wisdom/Willpower check when silence is necessary in
the wilderness.
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Inventory
- Items Carried
- Backpack
- Dry rations (1 week)
- Flint and steel
- Torch x3
- Wineskin
- Items Readied
- Items Worn
- Full armor, hide
- Shield, buckler
- Spending Money
- * Copper Pieces x7
- * Gold Pieces x85
- * Silver Pieces x6
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|
Movement and
Encumbrance
| Encumbrance |
Unencumbered |
Light |
Moderate |
Heavy |
Severe |
| Weight (lbs) |
0-70 |
71-100 |
101-130 |
131-160 |
161-195 |
| Movement |
14 |
9 |
7 |
4 |
1 |
| THAC0 |
|
|
-1 |
-2 |
-4 |
| AC |
|
|
|
+1 |
+3 |
| Currently carrying 45.60 pounds (None Encumbrance, 14 Movement) |
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Generated by the Advanced
Dungeons & Dragons Core Rules CD-ROM 2.0 on 01/23/99 17:25:20
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